module SWeapons
{
	imports
	{
		Base,
	}
	item ScrapClub
	{
	    DisplayCategory = Weapon,
		MaxRange	=	1.3,
		WeaponSprite	=	ScrapClub,
		MinAngle	=	0.67,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlunt,
		ConditionLowerChanceOneIn	=	30,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	1,
		SubCategory	=	Swinging,
		ConditionMax	=	11,
		MaxHitCount	=	1,
		DoorDamage	=	9,
		SwingAnim	=	Bat,
		DisplayName	=	Scrap Club,
		MinRange	=	0.61,
		SwingTime	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	ScrapClub,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   HammerBreak,
        DoorHitSound = LeadPipeHit,
		HitSound = LeadPipeHit,
		HitFloorSound = LeadPipeHit,
		SwingSound = HammerSwing,
        TreeDamage  =   0,
        MetalValue = 25,
        CriticalChance	=	20,
        CritDmgMultiplier = 3,
        MinDamage	=	0.6,
        MaxDamage	=	1.2,
        BaseSpeed = 0.9,
		WeaponLength = 0.26,
		AttachmentType = Hammer,
		Tooltip    =    Tooltip_ScrapClub,
      }
	  fixing Fix Scrap Club Welding
	{
		Require 	: ScrapClub,
		
		Fixer 		: ScrapMetal=3;MetalWelding=3,
		Fixer 		: DuctTape=2,
		Fixer 		: TinCanEmpty=1;MetalWelding=1,
	}
	  item SalvagedClub
	  {
	    DisplayCategory = Weapon,
		MaxRange	=	1.3,
		WeaponSprite	=	SalvagedClub,
		MinAngle	=	0.67,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlunt,
		ConditionLowerChanceOneIn	=	30,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	1,
		SubCategory	=	Swinging,
		ConditionMax	=	15,
		MaxHitCount	=	1,
		DoorDamage	=	9,
		SwingAnim	=	Bat,
		DisplayName	=	Salvaged Club,
		MinRange	=	0.61,
		SwingTime	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SalvagedClub,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   HammerBreak,
        DoorHitSound = LeadPipeHit,
		HitSound = LeadPipeHit,
		HitFloorSound = LeadPipeHit,
		SwingSound = HammerSwing,
        TreeDamage  =   0,
        MetalValue = 25,
        CriticalChance	=	25,
        CritDmgMultiplier = 3,
        MinDamage	=	0.9,
        MaxDamage	=	1.5,
        BaseSpeed = 0.8,
		WeaponLength = 0.26,
		AttachmentType = Hammer,
		Tooltip    =    Tooltip_SalvagedClub,
      }
	  fixing Fix Salvaged Club Welding
	  {
		Require 	: SalvagedClub,
		
		Fixer 		: SmallSheetMetal=2;MetalWelding=3,
		Fixer 		: DuctTape=2,
		Fixer 		: Chain=1;MetalWelding=1,
		Fixer 		: LeatherStrips=5,
		
	}
	
	
}
